Six friends embark on a weekend getaway only to find a mountain with an ancient secret. Can they escape its clutches?

Pryzm is a survival adventure mystery for those seeking a more active challenge than a typical text-heavy adventure game. It also features turn-based combat and elements that change with each new game.


Average first story length: 1.5 hours

Get the Steam version here: https://store.steampowered.com/app/2725520/Pryzm/

The only difference that the Steam version has is Steam leaderboards.



Mouse:

  • Left click to advance the story/select choice
  • Right click to toggle autoscroll
  • Middle click to access options

Keyboard:

  • Space or Return to advance the story
  • Arrow keys to select choice
  • Return to confirm choice
  • Control to toggle autoscroll
  • Alt/Opt to access options



Windows Minimum Requirements

  • OS: Windows 7 64-bit
  • CPU: Intel 3rd generation Core (Ivy Bridge) or AMD equivalent
  • GPU: Intel HD Graphics 2500
  • Ram: 4GB

macOS Minimum Requirements

  • OS: Yosemite 10.10 64-bit
  • CPU: Intel 3rd generation Core (Ivy Bridge) / Apple silicon also supported
  • GPU: Intel HD Graphics 2500
  • Ram: 4GB
StatusReleased
PlatformsHTML5, Windows, macOS
Rating
Rated 3.8 out of 5 stars
(5 total ratings)
Authordrearyweary
GenreAdventure, Interactive Fiction, Puzzle, Survival, Visual Novel
Made withGodot
TagsComics, Multiple Endings, Mystery, Narrative, Pixel Art, Turn-Based Combat
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any)
AccessibilityOne button

Purchase

Buy Now$8.99 USD or more

In order to download this Survival Adventure you must purchase it at or above the minimum price of $8.99 USD. You will get access to the following files:

pryzm-win.zip 27 MB
Version 1.1.4
pryzm-mac.zip 40 MB
Version 1.1.4

Development log

Comments

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(-1)

Hi, what engine is this programmed in? I'm wondering if you know if there are any accessibility features for the blind. For instance, it's RenPy, pressing V can enable a self-voicing feature which will read incoming text on the screen. This has allowed me to play through a visual novel called Arcade Spirits, and now I'm looking for more novels to play.

Hi, this is currently using a modified version of Godot that I use mostly for learning how to build an adventure game. I am not aware of any feature that can simply be turned on like in RenPy. I wish I were proficient enough to know how to implement something like what you are describing. I apologize for my beginner skills.

Version 1.0.1 update is now available for desktop users.

Pryzm is now a full release. Check the devlog to see what has changed! Thank you to all who played the beta.

Want a real challenge that will test your strategy for this game? Find out about True Pryzm mode in the devlogs!

You've heard of New Game+, but have you seen Continue+? Check out this new mode in Pryzm that can help you on your escape in the devlogs!

(1 edit)

A tutorial on the combat system has been published in the development logs. Check it out to learn some tricks to survive.

hey, the 'true pryzm' mode breaks when it's meant to fade to lindsays pov

May I know which part exactly? Can you describe what happens in more detail? Thank you.

so i've played through the regular game twice, and that's been fine. however, starting a true pryzm game, you play through kyle's pov, and get the phone call from lindsay, and then the screen fades to black and - i assume like the regular game lindsay is meant to wake up? but instead the screen just goes black and all sound stops and nothing responds; not clicking or option or the return key.  i've tried each of the 'options' kyle can go through (staying with ann then running, staying with ann, or convincing her to leave) and all of them result in that unresponsive black screen, where it's impossible to continue from there. 

(1 edit)

OK, I've updated a new build. Please refresh the browser so you get the new updates. Let me know if it works now.

it's working now! thank you! great game by the way!

the fact that the story mechanism required some of the same ... units? clarity? as the combat was deeply nerve wracking. i got really involved in the story - great job! will probably play it again sometime to see if i can do better! 

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great jobs story